#include <Ogre.h>
#include <OIS/OIS.h>
using namespace Ogre;

#include "MarbleMax.h"

bool Marble_Max::menuState(const FrameEvent& evt)
{
	mMouse->capture();									// capture the mouse's current state
	mKeyboard->capture();								// capture the keyboard's current state
	mDebugString.clear();								// clear the debug string

	return true;
}